Smolgui
Immediate gui library based on SFML
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sgui::PrimitiveShapeRender Member List

This is the complete list of members for sgui::PrimitiveShapeRender, including all inherited members.

clear()sgui::PrimitiveShapeRender
clippingsgui::PrimitiveShapeRender
initializeClippingLayers()sgui::PrimitiveShapeRender
load(const LineFloat &line, const float thickness, const sf::Color &color=sf::Color::White)sgui::PrimitiveShapeRender
load(const CircleFloat &circle, const float thickness, const sf::Color &color=sf::Color::White, const uint32_t sample=50)sgui::PrimitiveShapeRender
load(const Polygon< N > &polygon, const float thickness, const sf::Color &color=sf::Color::White)sgui::PrimitiveShapeRender
load(const sf::FloatRect &box, const float thickness, const sf::Color &color=sf::Color::White)sgui::PrimitiveShapeRender
loadArrow(const LineFloat &arrow, const float thickness, const sf::Color color=sf::Color::White)sgui::PrimitiveShapeRender
loadConnected(const LineFloat &line, const sf::Vector2f &previousLine, const sf::Vector2f &nextLine, const float thickness, const sf::Color &color=sf::Color::White)sgui::PrimitiveShapeRender
loadFilled(const CircleFloat &circle, const sf::Color &color=sf::Color::White, const uint32_t sample=50)sgui::PrimitiveShapeRender
loadFilled(const Polygon< N > &polygon, const sf::Color &color=sf::Color::White)sgui::PrimitiveShapeRender
loadFilled(const sf::FloatRect &box, const sf::Color &color=sf::Color::White)sgui::PrimitiveShapeRender
setCurrentClippingLayer(const sf::FloatRect &mask)sgui::PrimitiveShapeRender
updateView(const sf::View &newView)sgui::PrimitiveShapeRender