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Smolgui
Immediate gui library based on SFML
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Store frames count and textures to ease serialization and for better interface. More...
#include <TextureAtlas.h>
Public Member Functions | |
| Frames ()=default | |
Public Attributes | |
| uint32_t | count = 1 |
| sf::IntRect | texture = {} |
Store frames count and textures to ease serialization and for better interface.
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default |
| uint32_t sgui::Frames::count = 1 |
| sf::IntRect sgui::Frames::texture = {} |