Smolgui
Immediate gui library based on SFML
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sgui::Frames Struct Reference

Store frames count and textures to ease serialization and for better interface. More...

#include <TextureAtlas.h>

Public Member Functions

 Frames ()=default

Public Attributes

uint32_t count = 1
sf::IntRect texture = {}

Detailed Description

Store frames count and textures to ease serialization and for better interface.

Constructor & Destructor Documentation

◆ Frames()

sgui::Frames::Frames ( )
default

Member Data Documentation

◆ count

uint32_t sgui::Frames::count = 1

◆ texture

sf::IntRect sgui::Frames::texture = {}

The documentation for this struct was generated from the following file: