Smolgui
Immediate gui library based on SFML
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LoadTextureAtlas.h File Reference
#include <nlohmann/json.hpp>
#include "sgui/Resources/TextureAtlas.h"
#include "sgui/Serialization/SerializeSFML.h"
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Namespaces

namespace  sgui

Functions

 sgui::NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE_WITH_DEFAULT (Frames, count, texture)
bool sgui::loadFromFile (TextureAtlas &atlas, const std::string &file)
void sgui::saveInFile (const TextureAtlas &atlas, const std::string &file, const bool compact)