Smolgui
Immediate gui library based on SFML
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TextureAtlas.h File Reference
#include <string>
#include <cstdint>
#include <optional>
#include <unordered_map>
#include <SFML/Graphics/Rect.hpp>
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Classes

struct  sgui::Frames
 Store frames count and textures to ease serialization and for better interface. More...
class  sgui::TextureAtlas
 Contains texture position and sub-box of all sprites for a given sprite sheet. Animations ca be handled with the following restrictions: More...

Namespaces

namespace  sgui